GAME TYPE
1. Single Player
2. first person
3. udk
STORY
4. You have been falsely accused for a crime and imprisoned. Your goal is to seek revenge on the person who framed you. You first need to find out who framed you through the first levels. Your secondary goal is to escape from prison. Our environment will be based on Alcatraz and named "The Rock"
5. This map entails the main character needing to break out of prison. This will be the last level of the game where you take back your freedom.
PRE-PRO & GAMEPLAY
6. This map's objective is to escape from prison and learn any last things about being framed and who was involved. The layout is meant to be a maze and is based on your stealth.
7. Do I have a top down sketch? yes.
8. Do I have a top down player path sketch? yes.
9. How would the player to play through your map? Visualize this.
we want the player to walk away relieved and have a feeling of danger following him. ?
10. The map is the size of the holding cells and the sewer system.
11. Andy is the main character. First person shooter players. Ages 14 and up.
12. How will I make the map memorable?
13. Do I have location concept sketches? Yes.
VISUALS
14. Photo Reference? Yes.
15. The time of day will be dark and after hours when everyone's asleep.
16. The feel of the map is quiet and abrupt. You want the level to go as slow as you can until you need to move quickly or run to avoid being caught.
17. Light will be the main method of guiding the character. When you make noises, it will cause reacton noises from guards that you need to deal with. Very Few lights will be on.
18. What am I going to concentrate on? What do I want to learn when I am finished? What aspect of design, gameplay, fun, crazy, atmosphere?
19. What is the visual trademark of your level? How will the players remember the map